When activated, the oak will shoot out the acorn, and after a shirt while, explode. Treeject is now the same as Explosive Escape. This is good for clearing off areas, or dealing with smaller targets jumping around you. Roll for Damage is kind of the same, but it covers much more ground. I think the eject feature was a bit broken, Also, if an oak dies, all of the passengers will take some damage, about 25. If an Oak dies, so will the acorn, like Z-Mech off GW2. It wouldn't be nice if Imp could become Z-Mech at any time. I liked that you could become Oak at any time, but it was a bit annoying to go up against, and rendered Acorn pretty much useless. He can still have up to 3 acorn passengers though, since I think that is a nice idea, and with Oak only being available every now and again, it encourages the teamwork aspect much more. Once summoned, he is a powerful character, but only lasts for a limited time. Oak works similar to BFN in some ways, but now is a lot more like the Z-Mech. It can't be used to tank oak through major damage anymore, but instead the Acorn will stop fighting to do a little dance that heals Oak over time. The Lumber Support ability is less powerful. While active, enemies nearby will be revealed to Oak and the Passengers for about 10 - 20 seconds, making this a good scouting ability to see what is ahead and help out oak. This is similar to the Space Cadet's rocket ability, but it goes across the ground and is a lot faster. Sap Trap will be replaced with an ' Pinecone Drone' ability or something. Inside of an oak, the abilities are slightly different as well. You can only become Oak after a certain amount of time. If it hits a zombie, it will cover them in sap, slowing them down. Sap Trap is a lot more like Junkrat's concussion mine, where you can use it to give yourself some vertical movement. First off, acorn's size has been increased so he's around the same size as the imp, he was a bit too hard to hit before. Acorn is now the counterpart to the imp as opposed to the space cadet, who has also been changed up. Soldier is basically the exact same, all of his abilities are fine and well suited for most situations.Īcorn has had quite a few changes, because I like his idea but I think it's a bit unbalanced and. This can be swapped out for Super Pea Jumpon defence to get you to more strategic locations with pea gatling. Hyper now just makes you run faster, since peashooter is more of a scout / front - line character now, and that would help you reach the next objective faster. This one would likely be swapped out for a long range attack, like the ZPG, which is good for offence, but on defence people can swap it back to pea gatling. However, I was considering swapping this one out for a different ability, or at least making pea gatling one of the other optional abilities you can have in place. Of course, the accuracy would be decreased and the damage falloff increased, just because that ability was slightly busted in the first place. Pea Gatling, I'm unsure how to change right now. It will set zombies on fire caught in the blast radius, helping peashooter jump into battle with an advantage over the zombies. He is now a front-line attacker, or a sort of scout.Ĭhilli Bean Bomb has been updated to be more like imp punt, with a quicker explosion, but less damage. Keep in mind that in the first garden warfare, plants were ALWAYS on defence, so everything was aimed around this, except now that Peashooter is an offensive character, changes have been made to make him more suited for this role. I feel like as more characters have been introduced and Herbal Assault was added, his abilities have become a bit outdated. Peashooter's Primary has not been changed, but his abilities have all been tweaked.
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