![]() Teaser for future content updates can be found everywhere in the game. However, at the very edge of the map I encountered two very interesting boss fights. The further I traveled, the more I was presented with the need to come back later. The next content update might be able to provide the necessary key. Some of the locations were closed off by locked doors that could not be opened. The current version of the game features over 20 locations. Exploring the rest of the map took another three with some parts of the world not being accessible yet. The main quest ended around two hours with a work-in-progress notification. The dialogue options are kept pretty simple. However, it is currently implemented in a way where it lets you skip quests instead of offering you something interesting which does not seem fun at all. Empathy is a speech attribute that offers you additional dialogue options. Most conversations revolve around accepting or closing quests. The dialogue with the NPCs does not feature interesting decisions yet. Stealth can be really fun in this game and is helpful to conserve health and ammunition. However, skipping out on experience points or loot does not sound very entertaining outside of a pacifist run. It seems that the game is even designed in a way that lets you circumvent some fights completely. This is especially fun with exploding enemies as this allows you to take out smaller groups with a single hit. There is a stealth element to the game that allows you to sneak up on enemies and to potentially kill them without any resistance. The game already features a lot of different items and crafting options. ![]() I have yet to understand when the different weapon types work best. The game did not do a very good job explaining when to use the different weapons types though. The number of weapons, armor pieces and abilities feels already generous given that the game is still in Early Access. The additional abilities complement the fighting system very well. There is some sort of cyber-magic too that lets you stun and burn enemies or summon meaty allies to the fight. Melee and ranged weapons seem to be equally important as you would need way too many bullets relying on ranged weapons only. The basic combat mechanics are pretty easy to learn and the fights have a very pleasant learning curve. The world map features random encounters with enemies or merchants. Some locations are already revealed by quests and some have to be discovered. These locations can be reached by traveling on a world map. You stumble into your first quests by talking to nearby NPCs and visiting nearby locations. The game continues with an optional and very short tutorial but let’s you completely off the leash after a couple of minutes. Some games mitigate this problem by introducing predefined classes or moving the first decisions to level 2 but this game just acknowledges the issue with the ability to invest your points later. I put my character points exclusively into ranged weapons just to find out that melee is super important in this game. This kind of game design was carried over from pen and paper role playing games and just forces bad decision making by new players. I was never a fan of picking stats at the beginning of the game as it is absolutely impossible to know which stats and skills are important and which are not. It proceeds with a character creation screen. The game starts off with a short and simple intro sequence that could have used a voice actor. Big chunks of the game take place in underground bunkers that are reminiscent of the vaults in Fallout. Does this make for a good game? Let’s find out. This whole premise feels pretty close to the Fallout games with the distinction that the horrors of nuclear war where simply replaced by grotesque meat abominations. The player gets to control a character who was exiled from a sheltered colony and released into a barren wasteland. Death Trash is an Action RPG created by Crafting Legends that was released on August 5th 2021 in Early Access on Steam.
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